Prof. (FH) Mag. Dr. Kai Erenli LL.M (it-law)

Study programme director

Kai Erenli is head of the Bachelor's degree programme "Film, TV and Media Production". In addition to studying law, he successfully managed an advertising agency and supervised the realisation of various projects. He was instrumental in setting up a leading training, learning, further education and information platform in the German-speaking world and has been intensively involved in legal issues relating to IT law since 2003.

Kai Erenli is a certified project manager and has been publishing regularly on legal and games-related topics since 2007. Since 2013, he has also headed the legal department of a Viennese animation company, where he specialises in gaming law in addition to general contract law issues.

In 2015, Kai Erenli was honoured by the Austrian Federal Ministry of Science, Research and Economy with the "ars docendi" state prize in the "Business and Law" category.

Contact Kai Erenli: kai.erenli@fh-vie.ac.at

Monographies

Ebner, Erenli, Malaka, Pirker, and Walsh, (eds.): Immersive Education: 4th European Summit, EiED 2014, Vienna, Austria, November 24–26, 2014, Revised Selected Papers. Vol. 486. Springer, 2015.

Erenli, Open Source – Geschichte, Philosophie, Recht (2010)

Essays

A. Jank, F. Kozich, F. Fröhlich and K. Erenli (2019): "VR Fact Sheet 2019 – An Overview of VR Movies & Games," 2019 IEEE Games, Entertainment, Media Conference (GEM), New Haven, CT, USA, 2019, pp. 1–9

Erenli: VR Fact Sheet 2018 – An Overview of VR Movies & Games, in IEEE (to be published)

Erenli (2016): "Generation I (mmersion) – How to meet learner expectations of tomorrow." International Journal of Advanced Corporate Learning (iJAC) 9.1 (2016): 19–25.

Erenli (2016): Pikachu & Co – Augmented Reality rechtlich betrachtet, in: Jusletter IT 22. September 2016

Erenli (2016): Bitcoins & Co, in: Jusletter IT 18. August 2016

Erenli (2015): "Gamification and Law." Gamification in Education and Business. Springer International Publishing, 2015. 535–552.

Erenli (2015): BEWERTUNGSPLATTFORMEN PRO UND CONTRA AUS RECHTLICHER SICHT, in AK Wien „Gerechtigkeit muss sein“, Sep. 2015

Birkenkrahe, Erenli (2014): QuizeRo – Recipe for a Successful QR-Code Scavenger Hunt. In: Göbel/Wiemeyer Games for Training, Education, Health and Sports, S 190.

Erenli (2014): Es ist an der Zeit – Das Internet braucht eine eigenständige Verfassung!, in: Jusletter IT 15. Mai 2014

Erenli (2013): Gamify Your Teaching – Using Location-Based Games for Educational Purposes. iJAC 6(2): 22–27 (2013)

Erenli (2013): Future Tools & Methods – Augmented Reality rechtlich betrachtet, in: Jusletter IT 20. Feb. 2013

Erenli (2013): The Impact of Gamification – Recommending Education Scenarios. iJET 8 (S1): 15–21 (2013) Ebner, Gröblinger, Waba, Erenli, Bratengeyer, Staber: Young Academics in E-Learning Research - Editorial. iJET 7(S2): 4–6 (2012)

Erenli (2012): Veni, Vidi, VICERO - But Where to Start? Edutainment 2012: 190

Erenli (2012): Choosing a Virtual World Platform for Teaching: "VICERO" - A Scoring Model Aiding the Right Choice. iJAC 5(3): 54–57 (2012)

Erenli/Ortner (2011): Collaborative and Social Learning using Virtual Worlds: Preparing Students for Virtually Anything, in International Journal of Advanced Corporate Learning (iJAC 2011) 4 (3).

Erenli (2011): Wem Gehört das virtuelle Schwert? – Das Urheberrecht als Stoppschild der Informationsgesellschaft, in Kummer/Schweighofer (Hrsg.), Europäische Projektkultur als Beitrag zur Rationalisierung des Rechts (2011) 109 ff.

Erenli, Virtual Persons + Virtual Goods = Real Problems, in Daras/Mayora, UCMedia 2009, LNICST 40 (2010) 265 ff.

Erenli (2010): Open Source 2010 – Offene Lizenzen für eine offene Gesellschaft?, in Schweighofer (Hrsg.), Globale Sicherheit und proaktiver Staat – Die Rolle der Rechtsinformatik (2010) 379 ff.

Malus/Erenli (2010): „Raising the Shareholder Value by Doing Projects“ in Wirtschaft und Management 13 (2010) 55 ff.

Erenli (2009): Projektmanagement in virtuellen Welten – Ist das „Büro von morgen“ von überall erreichbar? in Wirtschaft und Management 10 (2009) 35 ff.

Erenli/Sammer (2009): Der Gnom zahlt nicht – Ist die Zeit für die Anerkennung der «Virtuellen Person» gekommen? in Schweighofer (Hrsg.), Semantisches Web und Soziale Netzwerke im Recht (2009) 293 ff.

Erenli/Sammer (2009): Machinima – Urheberrechtsschutz in Virtuellen Welten in Schweighofer (Hrsg.), Semantisches Web und Soziale Netzwerke im Recht (2009) 343 ff.

Various essays in the blog: Virtuellewelten.at