Schwerpunkt Gaming: Branchenspezifische Betrachtung
The course provides an overview of the history of video games and the current state of the video game industry in Austria. It explains the beginnings of the late 1950s at American universities and the first mass products such as game consoles, home computers and arcade machines in the 1970s, the Golden Age (and crash) of the 1980s and the diversification of the market in the 1990s explains, as well as the bow to latest developments curious. The influence of digital game history on the status quo and future developments as well as the design of games and interactions on our everyday culture will be comprehensibly conveyed.
Film-, TV-, & Media Production (Bachelor)
Language of instruction
After the successful completion of this course the students will be able to describe and apply to their own projects, aesthetic, technical and economic standards as well as future trends in gaming.