Schwerpunkt Gaming: Branchenspezifische Betrachtung

The course provides an overview of the history of video games and the current state of the video game industry in Austria. It explains the beginnings of the late 1950s at American universities and the first mass products such as game consoles, home computers and arcade machines in the 1970s, the Golden Age (and crash) of the 1980s and the diversification of the market in the 1990s explains, as well as the bow to latest developments curious. The influence of digital game history on the status quo and future developments as well as the design of games and interactions on our everyday culture will be comprehensibly conveyed.

Mode of delivery

face to face

Type

compulsory

Recommended or required reading and other learning resources/tools

none

Planned learning activities and teaching methods

Applied methods including macro and micro levels of teaching. Macro methods are case studies and analyses. Micro methods are keynote lectures, dialogic learning and discussions. Students work in the plenum.

Assessment methods and criteria

Immanente Leistungsfeststellung (Mitarbeit und Arbeitsaufträge) und Abschlussprüfung (schriftliche Ausarbeitung von vorgegebenen Fragestellungen).

Prerequisites and co-requisites

none

Infos

Degree programme

Film-, TV-, & Media Production (Bachelor)

Cycle

Bachelor

ECTS Credits

3.00

Language of instruction

German

Curriculum

Full-Time

Academic year

2021

Semester

6 SS

Incoming

No

Learning outcome

After the successful completion of this course the students will be able to describe and apply to their own projects, aesthetic, technical and economic standards as well as future trends in gaming.

Course code

0702-16-01-VZ-DE-54